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Journal Article

Creating Immersive Virtual Environments Based on Open Geospatial Data and Game Engines

Julian Keil; Dennis Edler; Thomas Schmitt; Frank Dickmann
KN - Journal of Cartography and Geographic Information · Vol. 71, Issue 1 · pp. 53-65 · 2021

Abstract

Modern game engines like Unity allow users to create realistic 3D environments containing terrains as well as natural and artificial objects easily and swiftly. In addition, recent advances of game engine capabilities enable effortless implementation of virtual reality (VR) compatibility. 3D environments created with VR compatibility can be experienced from an egocentric and stereoscopic perspective that surpasses the immersion of the ‘classical’ screen-based perception of 3D environments. Not only game developers benefit from the possibilities provided by game engines. The ability to use geospatial data to shape virtual 3D environments opens a multitude of possibilities for geographic applications, such as construction planning, spatial hazard simulations or representation of historical places. The multi-perspective, multimodal reconstruction of three-dimensional space based on game engine technology today supports the possibility of linking different approaches of geographic work more closely. Free geospatial data that can be used for spatial reconstructions is provided by numerous national and regional official institutions. However, the file format of these data sources is not standardized and game engines only support a limited number of file formats. Therefore, format transformation is usually required to apply geospatial data to virtual 3D environments. This paper presents several workflows to apply digital elevation data and 3D city model data from OpenStreetMap and the Open.NRW initiative to Unity-based 3D environments. Advantages and disadvantages of different sources of geospatial data are discussed. In addition, implementation of VR compatibility is described. Finally, benefits of immersive VR implementation and characteristics of current VR hardware are discussed in the context of specific geographic application scenarios.

Bibliographic Information

JournalKN - Journal of Cartography and Geographic Information
PublisherSpringer
Publication Date2021-03-01
Publication Year2021
Volume71
Issue1
Pages53-65
Document TypeJournal Article
Print ISSN2524-4957
eISSN2524-4965
DOI10.1007/s42489-020-00069-6

Access Information

NARA Access Coverage1997-01-01~Current
Journal Homepagehttps://www.springer.com/journal/42489
Publisher PageOpen Publisher Page
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